annuin: (Apparrliss)
Marieke ([personal profile] annuin) wrote2004-04-18 05:20 pm

Silent Hill 3

Wow. Silent Hill 3 has the shittiest game interface I've ever come across. That alone makes me reluctant to want to start the game up again, or reinstall it since I just removed it after installing it yesterday, so I could make way for a different install.

Game makers need to do more than just port the damn game from console to pc, they need to come up with better fucking interfaces for the pc users. PC game interfaces, such as those on the first person shooters like UT and its sequels, leave something like Silent Hill writhing in the dust, which is something I believe the nasties are supposed to be doing, if I can actually navigate my robot-like character out of that main area the game opens in to find some of said fucking nasties.

I think SH3 ranks as the first game I've ever just quit out of after less than 10 minutes from sheer annoyance at the interface. And the majority of those 10 minutes was taken up by the mostly pointless opening movie.

[identity profile] captainflux.livejournal.com 2004-04-18 03:52 pm (UTC)(link)
Never played it, only ever played the first one, but it was much the same - a good idea with a shiteating dog of an interface. And that was on the CONSOLE. I got abuot 25 minutes into it and never played it again.

[identity profile] tanthe.livejournal.com 2004-04-18 05:02 pm (UTC)(link)
I never played the first two, so this was my first foray, and I had heard good things about how creepy this series is.

Someone on IRC pointed out that a survival horror game is different than a first person shooter. Maybe so, but you'd expect your character to be able to fucking move properly in both.

Or maybe this just adds to the tension of trying to survive... it sure as hell gets a lot fucking harder to do so if it's a pain in the ass to move adequately and you have to press all kinds of extra buttons to go into "defense" mode etc. Plus I hate the lack of being able to change the direction of where you're viewing from, with the mouse in a first person shooter you can have the character pivot on the spot and view around themselves, in SH3 you're limited to what the game allows you to see, which is sometimes the view in front of the character from behind her, and sometimes it means you're staring into her face as she comes towards you. Not exactly handy for seeing if there's something approaching you, or for trying to walk to a specific point.